This makes it appear as though the light in your skybox creates shadows in your Scene. If your Skybox includes a sun, moon, or other light in it, set up a Directional Light that points in the same direction as the light. On the Skybox component, assign the skybox Material to the Custom Skybox property.
FLEXIFY MAKE SKYBOX DOWNLOAD
However, if you have Photoshop, you can download all the plug-ins for a 30 day free trial. Click Add Component > Rendering > Skybox. The plug-in isn’t free, but only costs $35. Still have CS1 and running it on a MacTel via Rosetta). (Takes a while to render on this machine in Photoshop. I’ll post a tutorial and results tomorrow. I’m now working on a higher 3000x3000 resolution and going to export it to both mirrorball and polar and see which setting works the best. When I moved the camera in blender the image changed… I tested with a low res 1000x1000 map and it worked. Which then you can use to create a panorama as MadCow outlined. So I’m playing around with it and it seems to take a rectangluar image and you can creae a mirror ball, polar, half-polar, and it will export your image into a 6-pane skybox map. Well I was back on Flaming Pear’s website and stunned to find a plug-in for photoshop called Flexify 2. Not a windows in the house to boot (bad pun intended)
![flexify make skybox flexify make skybox](https://i.ytimg.com/vi/PILoMaschCs/maxresdefault.jpg)
Read many tutorials on Photoshop and none of those seemed to work. So I read, and read, and read about HDRI and fisheye lens and the upteen programs that could take a fish eye and make a rectangular image, but I needed to go the otherway. I got all those scenes finished and rendered and now I was back to the problem of the ones where the camera would be tracking objects. I had been using Flaming Pear’s inexpensive plug-in sets to create digital map paintings and decided to keep my camera still.
![flexify make skybox flexify make skybox](https://i.ytimg.com/vi/P29p8-0K1Yg/maxresdefault.jpg)
I was going to try to do it in post production, but since this was a hobby project I didn’t have the space time. I tried blender’s internal stars program and was well…it wasn’t the right look. I’ve been looking into this for a while to create space backgrounds for animations where the stars will blur with the rest of the scene.